- Team building and combat readiness
Fate/Grand Order is the mobile game entry in the hugely popular Fate series. It was released in 2015 in Japan and North America, with app stores in the UK and various parts of Europe later. It’s an exciting action RPG with lots of progression, strategy and action, while offering an interesting turn-based combat system that’s easy to learn but hard to master.
There are a lot of mechanics in Fate/Grand Order’s core gameplay, and the game doesn’t take the time to explain many of them in detail. So, if you’ve picked up this game lately hoping to figure out what it’s all about, here are some of the most essential tips for mastering duels against the heroic Servants of Chaldea.
One of the most essential things to understand about Fate/Grand Order is the somewhat complicated nature of classes and the class advantage and weakness system. This system is known in-game as class affinity.
For much of the early game this won’t matter, but once you start getting minions and leveling up your team it will be important to learn which classes to use to gain an advantage. in difficult encounters.
As you can see from the table above (which can be viewed in the support selection menu before you go on quests), there is an elaborate game of rock-paper-scissors at the heart of the combat system, that is essential to understand.
If you want to come out of battles in the lead, you’ll need to make sure you have a well-balanced team in terms of class, and possibly, you’ll need to get enough minions of different class types to ensure your team can be customized to fit any situation.
To get started, though, you’ll just need to understand how the type’s pros and cons can affect your combat experiences. You can use the table below to find out what type of Servant you should use against a particular enemy.
A minion that is strong against a particular class will do double damage and receive only half damage of the type of class in question. Berserkers are an exception to this system, dealing 50% more damage to all classes while simultaneously taking double damage – ultimately acting as a kind of “glass cannon”.
|To classify||strong against||Weak against|
|Berserker||All courses||All courses|
|alter ego||Stranger, Assassin, Horseman, Caster||Berserker|
Team building and combat readiness
Before entering any kind of quest, the group formation screen will appear. This screen shows your two main minions that you will take into battle. From there, you can swap out your active minions with the ones you currently have available in your collection.
Most quests will come with a recommended level. It would be wise to ensure that at least one, if not all of your Servants are of this level before embarking on the quest.
This screen also gives you the option to select a third support servant among a range of minions from other players. Most of the minions available will be high-level five-star minions.
Minions each have a rating between three and five stars. Five stars are the rarest minions in the game and are often the characters with the best stats and abilities.
However, you can certainly manage to get through much of the story with only three-star characters, some of which can eventually become five-star minions by leveling them up and then “mounting” them.
Depending on the people you already have on your team, you can also use your Support to make sure you have at least one Servant that provides an advantage against the enemy you face.
On the support selection screen, a graphic above the character slots will say ‘Enemy class trend‘ – this will show you what class the enemy is likely to be. From this information, you can sort through the various support minions available and choose one of the appropriate classes to give you an edge.
Crafting Essences and Stats
Minions have a selection of base stats that are upgraded by leveling up, but also enhanced by equipping Craft Essences. Apart from minions, crafted essences are the other type of cards you can acquire by summoning and progressing through the story.
The training menu is where you can equip Craft essences to your servants. This is because you can slightly boost any of these stats by using a Crafted Essence, but each Crafted Essence you equip will count towards your team’s overall “cost”, which cannot exceed 58 points in value.
Each Servant and Craft Essence will have a value in this equation, with more powerful minions and more expensive crafting essences. Taking three five-star minions with you, for example, will often fill most of the cost allocation, meaning you may need to prioritize the minion that benefits from crafting essence.
Actions in battle
Combat progresses in Fate/Grand Order using a turn-based system. Each minion and enemy on the field will have the option of using three cards from a deck of attacks. There are three basic attack types: Quick, Buster, and Arts.
- Quick Attacks do 80% of your minion’s possible damage, and add a small amount to your Noble Phantasm gauge. Additionally, they gain a lot of “Critical Stars”, a resource collected from attacks that increases your chance of landing a critical hit.
- buster attacks do 150% of your minion’s possible damage, and do not add anything to the Noble Phantasm gauge.
- artistic attacks do 100% of your minion’s possible damage, and add a lot to the Noble Phantasm gauge.
As you can see from the differences between these attacks, optimizing your combat results will be based on choosing the right combination of attacks to either deal a lot of damage at once or build larger attacks. in the form of critical hits and Noble Phantasms.
Besides the specific function of each type of attack, equally important is how you chain attacks. The first attack you choose will have a bonus effect on the rest of your attacks that turn, and combining three attacks of the same type or all three different attacks will have a range of effects.
- Brave Chain refers to using an Arts Attack, Buster Attack, and Quick Attack of the same character in one turn. Doing this will create a fourth attack, one that grants an opportunity for additional damage. This technique is especially useful with minions that have a type advantage over the enemy.
- Arts Channel refers to the use of three artistic attacks in a row. This will cause all minions that have cards in the chain to gain 20% to their NP gauge. It is useful for pushing.
- fast chain refers to using three quick attacks in a row. This will give you 10 extra crit stars.
- Buster chain refers to using three Buster Attacks in a row. This will give you an additional 20% increase in damage dealt to all minions included in the chain while the chain is active.
In addition to your attack cards, you also have access to a range of skills that can be activated by Servant. These are mostly simple buffs for your attack or defense, or basic HP recovery options. These can be used during your turn before selecting attack cards, and are especially worth using for lower level minions or minions that have a weakness against the enemy class.
noble fantasies are the special moves of each Servant. These are powerful moves that usually cause a large amount of damage or provide party-wide healing and buffs. Each Servant has an NP gauge, which is displayed below the HP bar as a percentage. As explained above, various attacks will help add to your NP gauge.
Noble Phantasms can also be Overcharged (beyond the 100% meter limit), which will multiply the secondary effects (such as enemy debuffs or party buffs) of any Noble Phantasm attack.
In Fatal battles against other Servants, it’s a good idea to build Noble Phantasm attacks first with at least one of your Servants. However, it’s important to keep in mind that Noble Phantasms can also be chained together, which has the added benefit of adding additional overload to each Noble Phantasm that comes after the first. Chaining Noble Phantasms will therefore increase the benefits of all Noble Phantasms included in the chain.