Latest EVE Online Update Retools Combat For Structures, Updates Blueprints


EVE Online’s latest Road to Fanfest update launched on the Singularity test server yesterday, bringing changes not only to crafting, but also to how structures are handled during combat.

The update itself, called Seige Green, brings changes to a few different aspects of EVE online. One of the main ones is how structures behave during combat, specifically how they will need to be defended.

CCP Games is dropping the shield damage cap entirely on all Upwell structures, although the armor and hull caps remain in place. The reasoning, according to EVE developers, is to hopefully foster “more interesting gameplay” when attacking and defending the structure. Additionally, the team hopes this change will force players to be “more strategic” when placing Upwell structures in New Eden, as well as place more demands on defenders to, well, defend.

This is coupled with previous structure updates, which will hopefully in turn make battles much more interesting and faster for both parties involved. This means that since the shield cap is removed, the only timer players need to worry about is the armor boost timer on structures.

Also on the test server, changes are being made to plans, especially regarding the large amounts of materials needed to produce battleships, capital ships, and more. The plans will see these ships have a reduced production time, as well as a reduced cost, which will hopefully make it easier and more feasible to produce these large hulls at the heart of EVE player marines.

You can consult the full update on EVE online website. In case you also missed it, earlier this week the Icelandic developer announced that NFTs won’t be making their way to live. EVE server, at least for the foreseeable future.


Comments are closed.