War of Dragnorox “at a crossroads” on combat system design and wants your feedback


We haven’t heard much about Dragnorox War recently, and an update from creative director Josh Caba now explains why.

With an update on the game’s development progress via Discord, Caba says, “Right now we’re in the midst of combat updates and looking at how to better serve the community. In the past, we’ve showcased videos with tab-targeting fights and built a pretty solid system to capture that classic fighting style.

However, a small issue was raised and now community input matters again. He goes on to say that one thing classic-style MMORPGs lack is an engaging combat system. While clicks and tab targeting worked in those games, now they wonder if there could be something more fun that doesn’t feel gritty and boring.

“We are at a crossroads,” he wrote. “Our goal is to ensure that every enemy meets WoD exciting, dangerous and captivating. Our vision is to turn the combat system into a hybrid between what we’ve already shown and an action style system. We would like to give players the ability to use weapons/shields with the mouse button as well as dodge, parry, roll, etc., with other keys.”

So that’s where you come in.

Taking inspiration from classic MMORPGs doesn’t necessarily mean you have to stick 100% to older systems. However, what the team wants to know is if players want the classic system with a few tweaks or if a new system, even something they haven’t thought of yet, would be a welcome addition.

They are looking for feedback on how to create this fun combat system that will work with their vision for World of Dragnorox, but also what the community would find most fun.

You can learn more about the game and join the community to give your opinion at Dragnorox War.


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