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Marvel’s Midnight Suns, announced at Opening Night Live today, is a new tactical RPG from Firaxis Games, the developers of XCOM. While Midnight Suns will share XCOM’s turn-based combat style, Firaxis says players should expect a very different experience.
âMuch like XCOM, combat in Marvel’s Midnight Suns is a turn-based tactic, where you select up to three heroes to bring into battle,â says Jake Solomon, Creative Director of Midnight Suns. “But in a lot of ways, that’s really where the comparison ends.” Solomon explains that XCOM and Midnight Suns try to fulfill very different fantasies. While XCOM is designed to be a survival style experience, where players are constantly battling insurmountable odds, Midnight Suns rather wants players to feel as powerful as the superheroes they play.
âIn Marvel’s Midnight Suns, we didn’t want the player to be afraid of the bad guys – the bad guys should be afraid of you,â says Solomon. For this reason, XCOM and Midnight Suns won’t really share combat mechanics. Don’t worry if you’re a huge XCOM fan, Solomon says Midnight Suns will definitely scratch the same itch. “Marvel’s Midnight Suns will have the depth and complexity that are really essential to making a good tactics game.”
Another big difference between XCOM and Midnight Suns is a new emphasis on role-playing and relationship building. In Midnight Suns, players will be able to bring the game’s original hero, the hunter, back to the central area of ââthe game called the Abbey to interact with the other heroes. Solomon says the RPG elements are “just as important as the combat” in Midnight Suns, and players will be able to live among and interact with the heroes in a way that will be very new to Marvel fans.
Marvel’s Midnight Suns is coming to PlayStation 4, PlayStation 5, Xbox Series X / S, Xbox One, Nintendo Switch and PC via Steam and the Epic Game Store in March 2022. If you want to get a first look at the gameplay, tune in to the livestream on the site Midnight Suns official on Wednesday, September 1.
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